Abstract
In medical training, allowing learners to take pauses during tasks is known to enhance performance. Cognitive load theory assumes that insertion of pauses positively affects cognitive load, thereby enhancing performance. However, empirical studies on how allowing and taking pauses affects cognitive load and performance in dynamic task environments are scarce. We investigated the pause effect, using a computerized simulation game in emergency medicine. Medical students (N = 70) were randomly assigned to one of two conditions: simulation with (n = 40) and without (n = 30) the option to take pauses. All participants played the same two scenarios, during which game logs and eye-tracking data were recorded. Overall, both cognitive load and performance were higher in the condition with pauses than in the one without. The act of pausing, however, temporarily lowered cognitive load, especially during intense moments. Two different manifestations of the pause effect were identified: (1) by stimulating additional cognitive and meta-cognitive processes, pauses increased overall cognitive load; and (2) through relaxation, the act of pausing temporarily decreased heightened cognitive load. Consequently, our results suggest that in order to enhance students' performance and learning it is important that we encourage them to utilize the different effects of pausing.
Original language | English |
---|---|
Article number | 106385 |
Number of pages | 10 |
Journal | Computers in Human Behavior |
Volume | 110 |
DOIs | |
Publication status | Published - Sept 2020 |
Keywords
- Cognitive load
- Medical education
- Pause effect
- Medical simulation
- Serious game
- Eye tracking
- SELF-REGULATION
- LEARNER CONTROL
- DESIGN
- ANIMATIONS
- INTERACTIVITY
- INFORMATION
- PERFORMANCE
- CHECKLISTS
- VIDEOS
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10.1016/j.chb.2020.106385Licence: CC BY
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Lee, J. Y., Donkers, J., Jarodzka, H., Sellenraad, G., & van Merrienboer, J. J. G. (2020). Different effects of pausing on cognitive load in a medical simulation game. Computers in Human Behavior, 110, Article 106385. https://doi.org/10.1016/j.chb.2020.106385
Lee, Joy Yeonjoo ; Donkers, Jeroen ; Jarodzka, Halszka et al. / Different effects of pausing on cognitive load in a medical simulation game. In: Computers in Human Behavior. 2020 ; Vol. 110.
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title = "Different effects of pausing on cognitive load in a medical simulation game",
abstract = "In medical training, allowing learners to take pauses during tasks is known to enhance performance. Cognitive load theory assumes that insertion of pauses positively affects cognitive load, thereby enhancing performance. However, empirical studies on how allowing and taking pauses affects cognitive load and performance in dynamic task environments are scarce. We investigated the pause effect, using a computerized simulation game in emergency medicine. Medical students (N = 70) were randomly assigned to one of two conditions: simulation with (n = 40) and without (n = 30) the option to take pauses. All participants played the same two scenarios, during which game logs and eye-tracking data were recorded. Overall, both cognitive load and performance were higher in the condition with pauses than in the one without. The act of pausing, however, temporarily lowered cognitive load, especially during intense moments. Two different manifestations of the pause effect were identified: (1) by stimulating additional cognitive and meta-cognitive processes, pauses increased overall cognitive load; and (2) through relaxation, the act of pausing temporarily decreased heightened cognitive load. Consequently, our results suggest that in order to enhance students' performance and learning it is important that we encourage them to utilize the different effects of pausing.",
keywords = "Cognitive load, Medical education, Pause effect, Medical simulation, Serious game, Eye tracking, SELF-REGULATION, LEARNER CONTROL, DESIGN, ANIMATIONS, INTERACTIVITY, INFORMATION, PERFORMANCE, CHECKLISTS, VIDEOS",
author = "Lee, {Joy Yeonjoo} and Jeroen Donkers and Halszka Jarodzka and Geraldine Sellenraad and {van Merrienboer}, {Jeroen J. G.}",
note = "Funding Information: This work was supported by the Netherlands Organization for Scientific Research (NWO) [grant numbers 055.16.117 ]. Publisher Copyright: {\textcopyright} 2020 The Authors",
year = "2020",
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doi = "10.1016/j.chb.2020.106385",
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journal = "Computers in Human Behavior",
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Lee, JY, Donkers, J, Jarodzka, H, Sellenraad, G & van Merrienboer, JJG 2020, 'Different effects of pausing on cognitive load in a medical simulation game', Computers in Human Behavior, vol. 110, 106385. https://doi.org/10.1016/j.chb.2020.106385
Different effects of pausing on cognitive load in a medical simulation game. / Lee, Joy Yeonjoo; Donkers, Jeroen; Jarodzka, Halszka et al.
In: Computers in Human Behavior, Vol. 110, 106385, 09.2020.
Research output: Contribution to journal › Article › Academic › peer-review
TY - JOUR
T1 - Different effects of pausing on cognitive load in a medical simulation game
AU - Lee, Joy Yeonjoo
AU - Donkers, Jeroen
AU - Jarodzka, Halszka
AU - Sellenraad, Geraldine
AU - van Merrienboer, Jeroen J. G.
N1 - Funding Information:This work was supported by the Netherlands Organization for Scientific Research (NWO) [grant numbers 055.16.117 ].Publisher Copyright:© 2020 The Authors
PY - 2020/9
Y1 - 2020/9
N2 - In medical training, allowing learners to take pauses during tasks is known to enhance performance. Cognitive load theory assumes that insertion of pauses positively affects cognitive load, thereby enhancing performance. However, empirical studies on how allowing and taking pauses affects cognitive load and performance in dynamic task environments are scarce. We investigated the pause effect, using a computerized simulation game in emergency medicine. Medical students (N = 70) were randomly assigned to one of two conditions: simulation with (n = 40) and without (n = 30) the option to take pauses. All participants played the same two scenarios, during which game logs and eye-tracking data were recorded. Overall, both cognitive load and performance were higher in the condition with pauses than in the one without. The act of pausing, however, temporarily lowered cognitive load, especially during intense moments. Two different manifestations of the pause effect were identified: (1) by stimulating additional cognitive and meta-cognitive processes, pauses increased overall cognitive load; and (2) through relaxation, the act of pausing temporarily decreased heightened cognitive load. Consequently, our results suggest that in order to enhance students' performance and learning it is important that we encourage them to utilize the different effects of pausing.
AB - In medical training, allowing learners to take pauses during tasks is known to enhance performance. Cognitive load theory assumes that insertion of pauses positively affects cognitive load, thereby enhancing performance. However, empirical studies on how allowing and taking pauses affects cognitive load and performance in dynamic task environments are scarce. We investigated the pause effect, using a computerized simulation game in emergency medicine. Medical students (N = 70) were randomly assigned to one of two conditions: simulation with (n = 40) and without (n = 30) the option to take pauses. All participants played the same two scenarios, during which game logs and eye-tracking data were recorded. Overall, both cognitive load and performance were higher in the condition with pauses than in the one without. The act of pausing, however, temporarily lowered cognitive load, especially during intense moments. Two different manifestations of the pause effect were identified: (1) by stimulating additional cognitive and meta-cognitive processes, pauses increased overall cognitive load; and (2) through relaxation, the act of pausing temporarily decreased heightened cognitive load. Consequently, our results suggest that in order to enhance students' performance and learning it is important that we encourage them to utilize the different effects of pausing.
KW - Cognitive load
KW - Medical education
KW - Pause effect
KW - Medical simulation
KW - Serious game
KW - Eye tracking
KW - SELF-REGULATION
KW - LEARNER CONTROL
KW - DESIGN
KW - ANIMATIONS
KW - INTERACTIVITY
KW - INFORMATION
KW - PERFORMANCE
KW - CHECKLISTS
KW - VIDEOS
U2 - 10.1016/j.chb.2020.106385
DO - 10.1016/j.chb.2020.106385
M3 - Article
SN - 0747-5632
VL - 110
JO - Computers in Human Behavior
JF - Computers in Human Behavior
M1 - 106385
ER -
Lee JY, Donkers J, Jarodzka H, Sellenraad G, van Merrienboer JJG. Different effects of pausing on cognitive load in a medical simulation game. Computers in Human Behavior. 2020 Sept;110:106385. doi: 10.1016/j.chb.2020.106385